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Starsector game engine
Starsector game engine







  1. STARSECTOR GAME ENGINE MOD
  2. STARSECTOR GAME ENGINE FULL

It's also possible to wait till there's a patrol shift change, the comm relay will be unguarded for a while before replacement patrols show up. There's a couple of options short of fragging all the patrols pure phase ship approach can work but you'll want to disable the sensor relay in the system before going for the hack 'cause it gives the Hegemony patrols a big flat sensor range boost.

STARSECTOR GAME ENGINE FULL

The patrol never gets out of detector range of the relay unless I pull it away, but once I alert it the area (around coatl) is too full of other hegemony patrols for me to be able to get away and get back cleanly and I end up either running to the edge of the system or getting tagged by some little ship.Įnemy fleets can't detect you if they're all dead csv files, allowing you to quickly and efficiently check changes you've made, especially useful when modding.Does anybody have any recommendations for the story mission that requires you to plant a bug on the hegemony comm relay? I'm trying to do it by stealth: single harbinger, phase corps skill, insulated engine assembly running dark.

  • F3 switches player control to selected ship.
  • F2 switches side (friendly/enemy) of selected ship.
  • N cycles player control through friendly ships.
  • starsector game engine

    I (capital i) kills currently controlled ship.F10 changes camera mode (free pan, standard, locked on ship).In pre-0.8 versions, the Escape button would do this instead. Backspace ends combat, with player's side being victorious.This doesn't switch the side of the entity player takes control of, so friendly ships will still shoot at it. CTRL + Left Click on any ship or fighter switches control of that entity to player.Likely to crash a modded game, perhaps due to spawning invalid or nonexistent special items.Derelict ship will salvage with the usual salvage loot along with lots of blueprints and AI cores. L gives player 50000 experience points, officers seem to get 10000 - 20000 experience points.G allows you to send pirate raids into hyperspace, start punitive expeditions (against yourself) and start AI inspections.ESC closes interaction dialogues, even when this would otherwise be impossible.

    starsector game engine

    CTRL + Left Click to teleport (works on main map and TAB map).neon green: Domain-era Cryosleeper is located in the system.Luddic Path green: Luddic Path base present in system (system name also indicates this).Pirate red: Pirate base present in system (system name also indicates this).Systems in the Sector map will change color based on what is present in them:.Keyboard shortcuts enabled by dev mode and their effects: Enables using certain shortcuts, which are listed below.Allows exiting combat with a player victory at any time.Allows unpausing the game while looking at TAB map in campaign.It also allows you to put an administrator on them, like an. Allows you to modify other factions' colonies like they were your own, while also vastly speeding up the construction time of industries on your colonies.Although they'll still appear, the costs will be ignored. Removes surveying, salvaging and colony creation requirements.Increases the amount of max zoom out to very large degree, both in campaign layer and in combat.Enables the Variant Editor feature from the main menu.you're unable to modify other faction's colonies) Do note, however, that it will not fully activate it (e.g.

    STARSECTOR GAME ENGINE MOD

    It can also be toggled in-game by using the Console Commands mod with its devmode command.

    starsector game engine

    Dev mode can be activated by editing settings.json and setting element "devMode":true









    Starsector game engine